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Riot Games.

Designing the client at the center of Riot's shift to an entertainment company.

The Riot desktop client showing the Valorant and League of Legends home surfaces side by side.
Role
Principal Product Designer
Responsible for
Strategy, Quality, Craft
Surface
Desktop client
Scope
50M users

Overview

Context

Riot is moving from a single game company to an entertainment company: games, publishing, broadcast, and live events. The desktop client is the surface that ties every Riot property together. It needs to scale with the company, hold a craft bar competitors don't reach, and serve 50M players whose relationship to Riot is changing.

My focus

Long and short term vision for the client. Quality bar across the surface. Direct work on the experiences that ship.

Impact

  • 50M monthly active users
  • Increased publishing impact
  • Riot client sign-in screen over full-bleed champion splash art.
  • Client home presenting Teamfight Tactics, League of Legends and Valorant as one surface.

Next projects

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