Riot Games.
Designing the client at the center of Riot's shift to an entertainment company.

- Role
- Principal Product Designer
- Responsible for
- Strategy, Quality, Craft
- Surface
- Desktop client
- Scope
- 50M users
Overview
Context
Riot is moving from a single game company to an entertainment company: games, publishing, broadcast, and live events. The desktop client is the surface that ties every Riot property together. It needs to scale with the company, hold a craft bar competitors don't reach, and serve 50M players whose relationship to Riot is changing.
My focus
Long and short term vision for the client. Quality bar across the surface. Direct work on the experiences that ship.
Impact
- 50M monthly active users
- Increased publishing impact



